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3 years game dev study in Japan
Moved to Japan to learn production the hard way: leading student teams
from concept to playable build, every project. Took outsourcing work
from other classes on the side.
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5+ years programming • 7+ years game design & development
Gameplay systems, prototypes, editor tools, and UI flows in Unity, C#,
and Python, plus modding environments as side projects. Also runs his
own web servers and wires AI APIs into working applications.
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3+ years filmmaking • 1+ year film direction & real crew work
Shot planning, scene direction, and production coordination on real
crews: writers, camera operators, sound designers. First place in
several film competitions.
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Trilingual: EN JP ID
Reads, writes, and works in English, Japanese, and Indonesian:
code reviews, documentation, day-to-day collaboration.
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Building a tactical RPG in Unity since Aug 2025
Current long-term project: tactical combat, narrative systems, editor
tooling, and data-heavy Unity workflows for a production-scale RPG.
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Mods for Minecraft, Fallout, and more
Quality-of-life systems, gameplay tweaks, UI upgrades, and personal
patches for moddable games. Free online, 1,000+ downloads.
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Custom Unity editor tools & AI integrations
Tools that kill repetitive editor work: project-state inspection,
automated asset wiring, AI-assisted workflows hooked into production.
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Authored non-fictional books, hundreds sold
Wrote, edited, and shipped long-form books that real people paid for.
Hundreds of copies sold.
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Fan of dark-themed: Warcraft, Darktide, Fallout
Grim tactical worlds, heavy atmosphere, faction conflict, survival
pressure, player-driven consequence. That is the target feel for DIVE.
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Speaking of dark: Zrov is experienced in REDACTED BY INQUISITION
Clearance denied. Classified material remains sealed pending review by the appropriate imaginary authority.