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3 years game dev study in Japan
Zrov focused on practical game development by relocating to Japan to specialize in production as a team leader.
He prioritized understanding team workflows and transforming concepts into playable builds.
Throughout his academic career, he consistently led his teams to foster collaborative learning and professional growth.
Additionally, he dedicated time to cross-functional collaboration by engaging with other classes on outsourcing projects.
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5+ years programming • 7+ years game design & development
Zrov develops gameplay systems, prototypes, tools, UI flows, and technical experiments
using Unity, C#, Python, and modding environments as side projects.
He also works on web servers, managing and understanding various web server providers,
and he possesses a strong understanding of AI APIs and their implementation into applications.
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3+ years filmmaking • 1+ year film direction & real crew work
He has practical experience with shot planning,
scene direction, and production coordination.
He also worked on story breakdowns and screenplays with writers,
camera operators, and sound designers,
while collaborating with various crew members.
Additionally, he won many film competitions, earning first place in several of them.
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Trilingual: EN JP ID
Proficient in reading, writing, and communicating in
English, Japanese, and Indonesian for development, documentation, and collaboration.
He has a passion for global culture and linguistics in general.
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Building a tactical RPG in Unity since Aug 2025
Current long-term project:
tactical combat, narrative systems, editor tooling, and data-heavy
Unity workflows for a production-scale RPG. Zrov wants to apply all of his life skills to his ultimate game projects.
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Mods for Minecraft, Fallout, and more
Develops quality-of-life systems, gameplay adjustments,
UI enhancements, and personal patches for moddable games and modding tools,
available for free online with more than 1,000 downloads.
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Custom Unity editor tools & AI integrations
Writes tools to speed up repetitive editor work, inspect project state, automate asset wiring, and connect AI-assisted workflows to production tasks.
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Authored non-fictional books — hundreds sold
Published practical non-fiction work with real readers, giving experience in structure, editing, audience fit, and finishing long-form projects.
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Fan of dark-themed: Warcraft, Darktide, Fallout
Draws inspiration from grim tactical worlds, heavy atmosphere, faction conflict, survival pressure, and player-driven consequence.
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Speaking of dark — Zrov is experienced in REDACTED BY INQUISITION
Clearance denied. Classified material remains sealed pending review by the appropriate imaginary authority.